DIRECTIVE 8020
// FIRST DROP

Beginner's Guide to Directive 8020

New to The Dark Pictures Anthology? Start here. Directive 8020 mechanics, what permadeath actually means, save rules and how the relationship system decides your ending.

Directive 8020 is the fifth game in The Dark Pictures Anthology. You don't need to have played the previous four — each entry is standalone. What you do need is a feel for how Supermassive games punish small mistakes.

What kind of game is this?

Cinematic survival horror. You walk slowly, talk a lot, and occasionally fight for your life through a QTE. Think interactive horror movie — combat is rare, choices are everything.

Five things to know before you start

  1. Characters can die permanently. Once a protagonist is gone, they're gone for the rest of the run.
  2. One auto-save. No quick-save scumming on the canonical run; chapter-select unlocks after a clear.
  3. Relationships are scored numerically. Every "nice" choice banks a +1, every snub a -1.
  4. QTE inputs vary by platform. R2/RT for aim; on-screen prompts use platform glyphs.
  5. The Curator narrates. Pip Torrens's character isn't a character you control — he's the framing device.

Recommended difficulty

  • Story (Safe Mode) — fewer jump scares, easier QTEs. Best for first-timers.
  • Standard — recommended; QTEs are tight but fair.
  • Hard — narrower input windows, no warning before lethal QTEs.

What to play first

Just start Episode 1. Don't read endings or save-everyone tables on a blind run — losing a character is part of the experience. Chapter-select after the credits lets you backfill any branches.

Common new-player mistakes

  • Spamming QTE buttons. Every input must be the right button at the right time.
  • Skipping dialogue. Lines often contain the warning for the next QTE.
  • Treating "kind" choices as always correct — Endings B and D require harsher picks.

// RELATED INTEL