Directive 8020 runs on Unreal Engine 5 with Lumen as the lighting baseline and optional hardware ray-traced reflections. Performance is broadly fine on RTX 30/40-series cards, with classic UE5 traversal stutter on first scene loads.
FPS expectations
| GPU class | Target resolution | FPS |
|---|---|---|
| RTX 4090 / 7900 XTX | 4K Ultra + RT | 90–110 (DLSS Quality) |
| RTX 4070 / 7800 XT | 1440p Ultra | 70–90 (DLSS Quality) |
| RTX 4060 / 7600 | 1080p High | 60–75 |
| RTX 3060 / 6600 | 1080p Medium | 55–65 |
| Steam Deck | 800p Low–Med | 30–40 (capped) |
Best settings for 60 fps
- Lumen High, Hardware RT off.
- DLSS / FSR / XeSS — Quality preset.
- Shadow quality — High (Ultra costs ~15 fps for negligible gain).
- Volumetric fog — Medium.
- Frame generation — only on 80+ baseline fps to avoid QTE latency.
FAQ
Is Directive 8020 well optimised on PC?
Day-one builds are middling — UE5 stuttering on first scene loads is reported. A Lumen-only (no hardware RT) preset runs cleanly on 60-class GPUs.
Does Directive 8020 support DLSS and FSR?
Yes. DLSS 3 with frame generation, FSR 3 and XeSS are all supported on PC. Frame-gen is fine for the third-person camera but visibly latent during fast QTE prompts.
Does Directive 8020 support ray-tracing?
Yes — hardware ray-traced reflections + global illumination layered on top of Lumen. RT roughly halves frame-rate on mid-tier cards.